Zero-Copy GPU Buffer to WebRTC PeerConnection

Cloud Pixel Streaming & WebRTC Pipelines

Engineering handbook for delivering Unreal Engine 5, Unity, and headless Linux 3D graphics directly to standard browsers with sub-30ms glass-to-glass latency and zero plugins.

Glass-to-Glass Latency
18 – 28 ms
NVENC + SRT / WebRTC
Target Framerate
60 / 120 FPS
Ultra-low jitter buffer
Video Encoders
AV1 / H.264
CBR with TWCC tuning
Input Transmission
< 2 ms
SCTP WebRTC DataChannel
Live Simulation

Hardware Video Frame Pipeline

Watch frames transition from raw GPU framebuffer render to hardware video encoding, packetization, and client jitter reassembly.

GPU Frame Render NVENC Slice Packets Client Render
End-to-End Latency
21.4 ms
Render + Encode + Network + Decode
Bitrate Allocation
18.5 Mbps
GCC Congestion Control Active
Packet Loss Rate
0.02%
RTCP NACK Retransmissions
WebRTC Control Plane

SDP Signalling & Input DataChannel

Simulate exchanging Session Description Protocol (SDP) offers and ICE candidates with an Unreal Engine signalling server.

// StreamCore WebSocket Signalling Client [ws://signalling.cluster:8080]
[WS] Connected to signalling instance. Authenticated with token sess_8902a.
[ICE] Gathering candidates via STUN:stun.l.google.com:19302...
Under The Hood

High-Throughput Pixel Streaming Stack

01

Direct GPU Memory NVENC Copy

Raw frames are captured directly from DirectX 11/12 or Vulkan swapchains into NVIDIA NVENC hardware memory via CUDA-D3D interop, avoiding system RAM copy bottlenecks.

Zero-Copy DMA • Low CPU Footprint
02

TWCC & Adaptive Rate Control

Transport-Wide Congestion Control (TWCC) inspects packet arrival timestamps in real-time, instantly adjusting encoder target bitrates before packet loss causes frame stutters.

RFC 8888 • GoogCC Engine
03

SCTP DataChannel Input Multiplexing

Mouse coordinates, keyboard events, touch multitouch, and gamepad axes are packaged into lightweight binary packets transmitted over an unordered, reliable WebRTC DataChannel.

Sub-millisecond Input Latency
Ecosystem

Open Source Streaming Frameworks